Telehealth workflow enhancements

Problem

In the Winter of 2021, the Clinic product team at Doxy.me, Inc. determined that over 27,000 clinic staff members using the doxy.me product struggled to work with their patients efficiently and effectively based on their workflow needs.

Solution

While clinic staff used doxy.me, they created workarounds to mimic their in-person workflows. So we built a tool that allowed them to guide patients through their healthcare appointments virtually as they would in person. We did this by creating a simple and intuitive way for clinic staff to transfer patients to an individual or team before or during a virtual telehealth visit.

Outcome

While having the ability to transfer a patient did not solve all the clinic's workflow needs, it allowed us to solve an urgent unmet need and helped lay the foundation for future workflow tools and capabilities. Upon releasing the tool, we saw almost immediately that clinic staff were no longer using workaround such as pausing a patient video call or sending additional appointments but adopting the transfer feature. We celebrated that clinics embraced the new tool with ease and that we were improving the quality of care patients received from clinic staff while using doxy.me.

Constraints

The Engineering team dedicated to the Clinic cross-functional team had limited bandwidth to allocate to this project due to competing urgent needs they were working to resolve. This meant we had to table many great ideas and focus on smaller wins with a high user and business value while keeping the engineering effort down. Another constraint was combining the transfer ability with an area where more than 287,000 physicians and staff interacted with daily and ensuring we didn't negatively impact that experience.

Client

Doxy.me, Inc.

Year Released

2022

My Contribution

User Research, Facilitate UX Workshops, GTM Strategy/planning, UX & UI Design, Prototypes, User Testing, and hand-off to Engineers

Process

Iterative 5 Phase Approach

  1. Problem Definition and Research
  2. Workflows and Wireframes
  3. Prototype and Test
  4. Hand-off and Implement
  5. Post Release Measure and Learn

Problem Definition and Research

Inputs

  • What’s the ask/need/opportunity?
  • Capture existing quant/qual data
  • Conduct internal/external interviews
  • Empathy Workshop
  • Define the problem statement and hypothesis

Outcome

Align on business needs and opportunities, customer problems and jobs-to-be-done,  information architecture, and high-level flow diagrams.

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Workflows and Wireframes

Inputs

  • UX Ideation Workshop and Prioritization Workshop, and ideas voting based on both workshops
  • Create storyboards and sketches
  • Create high-level screens and wireframes
  • Begin drafting scope and MVP for user testing and customer interviews

Outcome

Align and approve the direction for the UX and overall UI layout, the initial scope and MVP based on prioritization, and user testing experiment(s) goals and metrics.

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Prototype and Test

Inputs

  • Identify additional flows and screens based on internal stakeholder feedback
  • Create initial Hi-Fidelity UI & UX screens in Figma
  • Create interaction design based on aligned scope and MVP
  • Write initial UX and UI product copy
  • Run moderated internal and external user testing

Outcome

Align and approve the direction for the UX and overall UI layout, the initial scope and MVP based on prioritization, and user testing experiment(s) goals and metrics.

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Hand-off and Implement

Inputs

  • Present insights and learnings from user testing to stakeholder
  • Finalize UX and UI copy
  • Visual appeal and polish for all in scope screens

Outcome

Present and get approval from necessary teams, departments, and stakeholders on finalized MVP prototypes.

No items found.

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→ Hello@benworley.me